using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CrystalSkillAnimationControl : MonoBehaviour
{
    private CrystalSkillControl control;
    private void Awake()
    {
        control = GetComponentInParent<CrystalSkillControl>();   
    }

    private void AnimationExplodeEndEvent()
    {
        control.SelfDestory();
    }

    private void AnimationExplodeEvent()
    { 
        control.AnimationExplodeEvent();
    }
}
